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Annotation of /alx-src/trunk/kernel26-alx/linux/Documentation/IO-mapping.txt

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Wed Mar 4 10:48:58 2009 UTC (15 years, 2 months ago) by niro
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import linux sources based on 2.6.12-alx-r9:
 -using linux-2.6.12.6
 -using 2.6.12-ck6 patch set
 -using fbsplash-0.9.2-r3
 -using vesafb-tng-0.9-rc7
 -using squashfs-2.2
 -added cddvd-cmdfilter-drop.patch as ck dropped it
 -added via-epia-dri (cle266) patch
 -added zd1211-svn-32 wlan driver (http://zd1211.ath.cx/download/)
 -added debian patches to zd1211 for wep256 etc

1 niro 628 [ NOTE: The virt_to_bus() and bus_to_virt() functions have been
2     superseded by the functionality provided by the PCI DMA
3     interface (see Documentation/DMA-mapping.txt). They continue
4     to be documented below for historical purposes, but new code
5     must not use them. --davidm 00/12/12 ]
6    
7     [ This is a mail message in response to a query on IO mapping, thus the
8     strange format for a "document" ]
9    
10     The AHA-1542 is a bus-master device, and your patch makes the driver give the
11     controller the physical address of the buffers, which is correct on x86
12     (because all bus master devices see the physical memory mappings directly).
13    
14     However, on many setups, there are actually _three_ different ways of looking
15     at memory addresses, and in this case we actually want the third, the
16     so-called "bus address".
17    
18     Essentially, the three ways of addressing memory are (this is "real memory",
19     that is, normal RAM--see later about other details):
20    
21     - CPU untranslated. This is the "physical" address. Physical address
22     0 is what the CPU sees when it drives zeroes on the memory bus.
23    
24     - CPU translated address. This is the "virtual" address, and is
25     completely internal to the CPU itself with the CPU doing the appropriate
26     translations into "CPU untranslated".
27    
28     - bus address. This is the address of memory as seen by OTHER devices,
29     not the CPU. Now, in theory there could be many different bus
30     addresses, with each device seeing memory in some device-specific way, but
31     happily most hardware designers aren't actually actively trying to make
32     things any more complex than necessary, so you can assume that all
33     external hardware sees the memory the same way.
34    
35     Now, on normal PCs the bus address is exactly the same as the physical
36     address, and things are very simple indeed. However, they are that simple
37     because the memory and the devices share the same address space, and that is
38     not generally necessarily true on other PCI/ISA setups.
39    
40     Now, just as an example, on the PReP (PowerPC Reference Platform), the
41     CPU sees a memory map something like this (this is from memory):
42    
43     0-2 GB "real memory"
44     2 GB-3 GB "system IO" (inb/out and similar accesses on x86)
45     3 GB-4 GB "IO memory" (shared memory over the IO bus)
46    
47     Now, that looks simple enough. However, when you look at the same thing from
48     the viewpoint of the devices, you have the reverse, and the physical memory
49     address 0 actually shows up as address 2 GB for any IO master.
50    
51     So when the CPU wants any bus master to write to physical memory 0, it
52     has to give the master address 0x80000000 as the memory address.
53    
54     So, for example, depending on how the kernel is actually mapped on the
55     PPC, you can end up with a setup like this:
56    
57     physical address: 0
58     virtual address: 0xC0000000
59     bus address: 0x80000000
60    
61     where all the addresses actually point to the same thing. It's just seen
62     through different translations..
63    
64     Similarly, on the Alpha, the normal translation is
65    
66     physical address: 0
67     virtual address: 0xfffffc0000000000
68     bus address: 0x40000000
69    
70     (but there are also Alphas where the physical address and the bus address
71     are the same).
72    
73     Anyway, the way to look up all these translations, you do
74    
75     #include <asm/io.h>
76    
77     phys_addr = virt_to_phys(virt_addr);
78     virt_addr = phys_to_virt(phys_addr);
79     bus_addr = virt_to_bus(virt_addr);
80     virt_addr = bus_to_virt(bus_addr);
81    
82     Now, when do you need these?
83    
84     You want the _virtual_ address when you are actually going to access that
85     pointer from the kernel. So you can have something like this:
86    
87     /*
88     * this is the hardware "mailbox" we use to communicate with
89     * the controller. The controller sees this directly.
90     */
91     struct mailbox {
92     __u32 status;
93     __u32 bufstart;
94     __u32 buflen;
95     ..
96     } mbox;
97    
98     unsigned char * retbuffer;
99    
100     /* get the address from the controller */
101     retbuffer = bus_to_virt(mbox.bufstart);
102     switch (retbuffer[0]) {
103     case STATUS_OK:
104     ...
105    
106     on the other hand, you want the bus address when you have a buffer that
107     you want to give to the controller:
108    
109     /* ask the controller to read the sense status into "sense_buffer" */
110     mbox.bufstart = virt_to_bus(&sense_buffer);
111     mbox.buflen = sizeof(sense_buffer);
112     mbox.status = 0;
113     notify_controller(&mbox);
114    
115     And you generally _never_ want to use the physical address, because you can't
116     use that from the CPU (the CPU only uses translated virtual addresses), and
117     you can't use it from the bus master.
118    
119     So why do we care about the physical address at all? We do need the physical
120     address in some cases, it's just not very often in normal code. The physical
121     address is needed if you use memory mappings, for example, because the
122     "remap_pfn_range()" mm function wants the physical address of the memory to
123     be remapped as measured in units of pages, a.k.a. the pfn (the memory
124     management layer doesn't know about devices outside the CPU, so it
125     shouldn't need to know about "bus addresses" etc).
126    
127     NOTE NOTE NOTE! The above is only one part of the whole equation. The above
128     only talks about "real memory", that is, CPU memory (RAM).
129    
130     There is a completely different type of memory too, and that's the "shared
131     memory" on the PCI or ISA bus. That's generally not RAM (although in the case
132     of a video graphics card it can be normal DRAM that is just used for a frame
133     buffer), but can be things like a packet buffer in a network card etc.
134    
135     This memory is called "PCI memory" or "shared memory" or "IO memory" or
136     whatever, and there is only one way to access it: the readb/writeb and
137     related functions. You should never take the address of such memory, because
138     there is really nothing you can do with such an address: it's not
139     conceptually in the same memory space as "real memory" at all, so you cannot
140     just dereference a pointer. (Sadly, on x86 it _is_ in the same memory space,
141     so on x86 it actually works to just deference a pointer, but it's not
142     portable).
143    
144     For such memory, you can do things like
145    
146     - reading:
147     /*
148     * read first 32 bits from ISA memory at 0xC0000, aka
149     * C000:0000 in DOS terms
150     */
151     unsigned int signature = isa_readl(0xC0000);
152    
153     - remapping and writing:
154     /*
155     * remap framebuffer PCI memory area at 0xFC000000,
156     * size 1MB, so that we can access it: We can directly
157     * access only the 640k-1MB area, so anything else
158     * has to be remapped.
159     */
160     char * baseptr = ioremap(0xFC000000, 1024*1024);
161    
162     /* write a 'A' to the offset 10 of the area */
163     writeb('A',baseptr+10);
164    
165     /* unmap when we unload the driver */
166     iounmap(baseptr);
167    
168     - copying and clearing:
169     /* get the 6-byte Ethernet address at ISA address E000:0040 */
170     memcpy_fromio(kernel_buffer, 0xE0040, 6);
171     /* write a packet to the driver */
172     memcpy_toio(0xE1000, skb->data, skb->len);
173     /* clear the frame buffer */
174     memset_io(0xA0000, 0, 0x10000);
175    
176     OK, that just about covers the basics of accessing IO portably. Questions?
177     Comments? You may think that all the above is overly complex, but one day you
178     might find yourself with a 500 MHz Alpha in front of you, and then you'll be
179     happy that your driver works ;)
180    
181     Note that kernel versions 2.0.x (and earlier) mistakenly called the
182     ioremap() function "vremap()". ioremap() is the proper name, but I
183     didn't think straight when I wrote it originally. People who have to
184     support both can do something like:
185    
186     /* support old naming silliness */
187     #if LINUX_VERSION_CODE < 0x020100
188     #define ioremap vremap
189     #define iounmap vfree
190     #endif
191    
192     at the top of their source files, and then they can use the right names
193     even on 2.0.x systems.
194    
195     And the above sounds worse than it really is. Most real drivers really
196     don't do all that complex things (or rather: the complexity is not so
197     much in the actual IO accesses as in error handling and timeouts etc).
198     It's generally not hard to fix drivers, and in many cases the code
199     actually looks better afterwards:
200    
201     unsigned long signature = *(unsigned int *) 0xC0000;
202     vs
203     unsigned long signature = readl(0xC0000);
204    
205     I think the second version actually is more readable, no?
206    
207     Linus
208