497 |
#define GL_CONTEXT_FLAGS 0x821E |
#define GL_CONTEXT_FLAGS 0x821E |
498 |
#define GL_COMPRESSED_RED 0x8225 |
#define GL_COMPRESSED_RED 0x8225 |
499 |
#define GL_COMPRESSED_RG 0x8226 |
#define GL_COMPRESSED_RG 0x8226 |
500 |
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 |
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
501 |
#define GL_RGBA32F 0x8814 |
#define GL_RGBA32F 0x8814 |
502 |
#define GL_RGB32F 0x8815 |
#define GL_RGB32F 0x8815 |
503 |
#define GL_RGBA16F 0x881A |
#define GL_RGBA16F 0x881A |
1953 |
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
1954 |
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
1955 |
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
1956 |
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING |
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
1957 |
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
1958 |
#define GL_READ_FRAMEBUFFER 0x8CA8 |
#define GL_READ_FRAMEBUFFER 0x8CA8 |
1959 |
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
2141 |
|
|
2142 |
#ifndef GL_ARB_copy_buffer |
#ifndef GL_ARB_copy_buffer |
2143 |
#define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
#define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
2144 |
#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING |
#define GL_COPY_READ_BUFFER 0x8F36 |
2145 |
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
2146 |
#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING |
#define GL_COPY_WRITE_BUFFER 0x8F37 |
2147 |
#endif |
#endif |
2148 |
|
|
2149 |
#ifndef GL_ARB_shader_texture_lod |
#ifndef GL_ARB_shader_texture_lod |
2393 |
#ifndef GL_ARB_transform_feedback2 |
#ifndef GL_ARB_transform_feedback2 |
2394 |
#define GL_TRANSFORM_FEEDBACK 0x8E22 |
#define GL_TRANSFORM_FEEDBACK 0x8E22 |
2395 |
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
2396 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED |
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 |
2397 |
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
2398 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE |
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 |
2399 |
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
2400 |
#endif |
#endif |
2401 |
|
|
3017 |
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
3018 |
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
3019 |
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
3020 |
#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 |
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
3021 |
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS |
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
3022 |
/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ |
/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ |
3023 |
#endif |
#endif |
3024 |
|
|
3476 |
#ifndef GL_SGIX_tag_sample_buffer |
#ifndef GL_SGIX_tag_sample_buffer |
3477 |
#endif |
#endif |
3478 |
|
|
3479 |
#ifndef GL_FfdMaskSGIX |
#ifndef GL_SGIX_polynomial_ffd |
3480 |
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 |
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 |
3481 |
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 |
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 |
|
#endif |
|
|
|
|
|
#ifndef GL_SGIX_polynomial_ffd |
|
3482 |
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 |
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 |
3483 |
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 |
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 |
3484 |
#define GL_DEFORMATIONS_MASK_SGIX 0x8196 |
#define GL_DEFORMATIONS_MASK_SGIX 0x8196 |
3550 |
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B |
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B |
3551 |
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C |
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C |
3552 |
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D |
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D |
3553 |
|
#define GL_VERTEX23_BIT_PGI 0x00000004 |
3554 |
|
#define GL_VERTEX4_BIT_PGI 0x00000008 |
3555 |
#define GL_COLOR3_BIT_PGI 0x00010000 |
#define GL_COLOR3_BIT_PGI 0x00010000 |
3556 |
#define GL_COLOR4_BIT_PGI 0x00020000 |
#define GL_COLOR4_BIT_PGI 0x00020000 |
3557 |
#define GL_EDGEFLAG_BIT_PGI 0x00040000 |
#define GL_EDGEFLAG_BIT_PGI 0x00040000 |
3568 |
#define GL_TEXCOORD2_BIT_PGI 0x20000000 |
#define GL_TEXCOORD2_BIT_PGI 0x20000000 |
3569 |
#define GL_TEXCOORD3_BIT_PGI 0x40000000 |
#define GL_TEXCOORD3_BIT_PGI 0x40000000 |
3570 |
#define GL_TEXCOORD4_BIT_PGI 0x80000000 |
#define GL_TEXCOORD4_BIT_PGI 0x80000000 |
|
#define GL_VERTEX23_BIT_PGI 0x00000004 |
|
|
#define GL_VERTEX4_BIT_PGI 0x00000008 |
|
3571 |
#endif |
#endif |
3572 |
|
|
3573 |
#ifndef GL_PGI_misc_hints |
#ifndef GL_PGI_misc_hints |
3736 |
#define GL_ALPHA_MAX_SGIX 0x8321 |
#define GL_ALPHA_MAX_SGIX 0x8321 |
3737 |
#endif |
#endif |
3738 |
|
|
|
#ifndef GL_SGIX_impact_pixel_texture |
|
|
#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 |
|
|
#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 |
|
|
#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 |
|
|
#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 |
|
|
#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 |
|
|
#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 |
|
|
#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A |
|
|
#endif |
|
|
|
|
3739 |
#ifndef GL_EXT_bgra |
#ifndef GL_EXT_bgra |
3740 |
#define GL_BGR_EXT 0x80E0 |
#define GL_BGR_EXT 0x80E0 |
3741 |
#define GL_BGRA_EXT 0x80E1 |
#define GL_BGRA_EXT 0x80E1 |
3883 |
#define GL_TRANSFORM_HINT_APPLE 0x85B1 |
#define GL_TRANSFORM_HINT_APPLE 0x85B1 |
3884 |
#endif |
#endif |
3885 |
|
|
|
#ifndef GL_SGIX_fog_scale |
|
|
#define GL_FOG_SCALE_SGIX 0x81FC |
|
|
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD |
|
|
#endif |
|
|
|
|
3886 |
#ifndef GL_SUNX_constant_data |
#ifndef GL_SUNX_constant_data |
3887 |
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 |
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 |
3888 |
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 |
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 |
3989 |
#endif |
#endif |
3990 |
|
|
3991 |
#ifndef GL_EXT_vertex_weighting |
#ifndef GL_EXT_vertex_weighting |
3992 |
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH |
#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 |
3993 |
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 |
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 |
3994 |
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX |
#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 |
3995 |
#define GL_MODELVIEW1_MATRIX_EXT 0x8506 |
#define GL_MODELVIEW1_MATRIX_EXT 0x8506 |
3996 |
#define GL_VERTEX_WEIGHTING_EXT 0x8509 |
#define GL_VERTEX_WEIGHTING_EXT 0x8509 |
3997 |
#define GL_MODELVIEW0_EXT GL_MODELVIEW |
#define GL_MODELVIEW0_EXT 0x1700 |
3998 |
#define GL_MODELVIEW1_EXT 0x850A |
#define GL_MODELVIEW1_EXT 0x850A |
3999 |
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
4000 |
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C |
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C |
4155 |
#define GL_YCRCBA_SGIX 0x8319 |
#define GL_YCRCBA_SGIX 0x8319 |
4156 |
#endif |
#endif |
4157 |
|
|
|
#ifndef GL_SGI_depth_pass_instrument |
|
|
#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 |
|
|
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 |
|
|
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 |
|
|
#endif |
|
|
|
|
4158 |
#ifndef GL_3DFX_texture_compression_FXT1 |
#ifndef GL_3DFX_texture_compression_FXT1 |
4159 |
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 |
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 |
4160 |
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 |
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 |
4238 |
#define GL_FENCE_CONDITION_NV 0x84F4 |
#define GL_FENCE_CONDITION_NV 0x84F4 |
4239 |
#endif |
#endif |
4240 |
|
|
4241 |
|
#ifndef GL_IBM_static_data |
4242 |
|
#define GL_ALL_STATIC_DATA_IBM 103060 |
4243 |
|
#define GL_STATIC_VERTEX_ARRAY_IBM 103061 |
4244 |
|
#endif |
4245 |
|
|
4246 |
#ifndef GL_IBM_texture_mirrored_repeat |
#ifndef GL_IBM_texture_mirrored_repeat |
4247 |
#define GL_MIRRORED_REPEAT_IBM 0x8370 |
#define GL_MIRRORED_REPEAT_IBM 0x8370 |
4248 |
#endif |
#endif |
4306 |
#define GL_SHADER_OPERATION_NV 0x86DF |
#define GL_SHADER_OPERATION_NV 0x86DF |
4307 |
#define GL_CULL_MODES_NV 0x86E0 |
#define GL_CULL_MODES_NV 0x86E0 |
4308 |
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
4309 |
|
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 |
4310 |
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
4311 |
|
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 |
4312 |
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
4313 |
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 |
|
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
|
|
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
|
4314 |
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
4315 |
#define GL_CONST_EYE_NV 0x86E5 |
#define GL_CONST_EYE_NV 0x86E5 |
4316 |
#define GL_PASS_THROUGH_NV 0x86E6 |
#define GL_PASS_THROUGH_NV 0x86E6 |
5165 |
#ifndef GL_EXT_framebuffer_blit |
#ifndef GL_EXT_framebuffer_blit |
5166 |
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 |
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 |
5167 |
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 |
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 |
5168 |
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT |
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
5169 |
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA |
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA |
5170 |
#endif |
#endif |
5171 |
|
|
5553 |
#ifndef GL_AMD_texture_texture4 |
#ifndef GL_AMD_texture_texture4 |
5554 |
#endif |
#endif |
5555 |
|
|
5556 |
#ifndef GL_AMD_vertex_shader_tesselator |
#ifndef GL_AMD_vertex_shader_tessellator |
5557 |
#define GL_SAMPLER_BUFFER_AMD 0x9001 |
#define GL_SAMPLER_BUFFER_AMD 0x9001 |
5558 |
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 |
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 |
5559 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 |
5890 |
#endif |
#endif |
5891 |
|
|
5892 |
#ifndef GL_NV_multisample_coverage |
#ifndef GL_NV_multisample_coverage |
|
#define GL_COVERAGE_SAMPLES_NV 0x80A9 |
|
5893 |
#define GL_COLOR_SAMPLES_NV 0x8E20 |
#define GL_COLOR_SAMPLES_NV 0x8E20 |
5894 |
|
/* reuse GL_SAMPLES_ARB */ |
5895 |
#endif |
#endif |
5896 |
|
|
5897 |
#ifndef GL_AMD_name_gen_delete |
#ifndef GL_AMD_name_gen_delete |
9159 |
#define GL_SGIX_pixel_tiles 1 |
#define GL_SGIX_pixel_tiles 1 |
9160 |
#endif |
#endif |
9161 |
|
|
9162 |
#ifndef GL_SGIX_texture_select |
#ifndef GL_SGIS_texture_select |
9163 |
#define GL_SGIX_texture_select 1 |
#define GL_SGIS_texture_select 1 |
9164 |
|
/* This used to be SGIX prefix, which was an error in the header */ |
9165 |
#endif |
#endif |
9166 |
|
|
9167 |
#ifndef GL_SGIX_sprite |
#ifndef GL_SGIX_sprite |
10064 |
typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); |
typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); |
10065 |
#endif |
#endif |
10066 |
|
|
10067 |
|
#ifndef GL_EXT_texture_compression_s3tc |
10068 |
|
#define GL_EXT_texture_compression_s3tc 1 |
10069 |
|
#endif |
10070 |
|
|
10071 |
#ifndef GL_IBM_cull_vertex |
#ifndef GL_IBM_cull_vertex |
10072 |
#define GL_IBM_cull_vertex 1 |
#define GL_IBM_cull_vertex 1 |
10073 |
#endif |
#endif |
10206 |
typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); |
typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); |
10207 |
#endif |
#endif |
10208 |
|
|
10209 |
|
#ifndef GL_IBM_static_data |
10210 |
|
#define GL_IBM_static_data 1 |
10211 |
|
#ifdef GL_GLEXT_PROTOTYPES |
10212 |
|
GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); |
10213 |
|
#endif /* GL_GLEXT_PROTOTYPES */ |
10214 |
|
typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); |
10215 |
|
#endif |
10216 |
|
|
10217 |
|
#ifndef GL_IBM_texture_mirrored_repeat |
10218 |
|
#define GL_IBM_texture_mirrored_repeat 1 |
10219 |
|
#endif |
10220 |
|
|
10221 |
#ifndef GL_NV_evaluators |
#ifndef GL_NV_evaluators |
10222 |
#define GL_NV_evaluators 1 |
#define GL_NV_evaluators 1 |
10223 |
#ifdef GL_GLEXT_PROTOTYPES |
#ifdef GL_GLEXT_PROTOTYPES |
11345 |
GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
11346 |
GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
11347 |
GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); |
GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); |
11348 |
GLAPI void APIENTRY glClearDepthfOES (GLclampd depth); |
GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); |
11349 |
GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); |
GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); |
11350 |
#endif /* GL_GLEXT_PROTOTYPES */ |
#endif /* GL_GLEXT_PROTOTYPES */ |
11351 |
typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); |
typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); |
11352 |
typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
11353 |
typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
11354 |
typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); |
typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); |
11355 |
typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); |
typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); |
11356 |
typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); |
typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); |
11357 |
#endif |
#endif |
11358 |
|
|
11367 |
#ifndef GL_OES_query_matrix |
#ifndef GL_OES_query_matrix |
11368 |
#define GL_OES_query_matrix 1 |
#define GL_OES_query_matrix 1 |
11369 |
#ifdef GL_GLEXT_PROTOTYPES |
#ifdef GL_GLEXT_PROTOTYPES |
11370 |
GLAPI GLbitfield APIENTRY glQueryMatrixxOES (const GLfixed *mantissa, const GLint *exponent); |
GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); |
11371 |
#endif /* GL_GLEXT_PROTOTYPES */ |
#endif /* GL_GLEXT_PROTOTYPES */ |
11372 |
typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (const GLfixed *mantissa, const GLint *exponent); |
typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); |
11373 |
#endif |
#endif |
11374 |
|
|
11375 |
#ifndef GL_EXT_depth_bounds_test |
#ifndef GL_EXT_depth_bounds_test |
12384 |
#define GL_AMD_texture_texture4 1 |
#define GL_AMD_texture_texture4 1 |
12385 |
#endif |
#endif |
12386 |
|
|
12387 |
#ifndef GL_AMD_vertex_shader_tesselator |
#ifndef GL_AMD_vertex_shader_tessellator |
12388 |
#define GL_AMD_vertex_shader_tesselator 1 |
#define GL_AMD_vertex_shader_tessellator 1 |
12389 |
#ifdef GL_GLEXT_PROTOTYPES |
#ifdef GL_GLEXT_PROTOTYPES |
12390 |
GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); |
GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); |
12391 |
GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); |
GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); |