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Diff of /trunk/opengl-update/glext.h

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revision 2195 by niro, Mon Jun 3 13:38:20 2013 UTC revision 2196 by niro, Fri Oct 11 12:52:47 2013 UTC
# Line 6  extern "C" { Line 6  extern "C" {
6  #endif  #endif
7    
8  /*  /*
9  ** Copyright (c) 2007-2012 The Khronos Group Inc.  ** THIS FILE IS OBSOLETE. Please migrate away from using the
10    ** ".spec" files and the headers generated from them to the
11    ** XML Registry and headers generated from that. See
12    **   http://www.opengl.org/registry/api/README.txt
13    ** for more information.
14    **
15    **
16    ** Copyright (c) 2007-2013 The Khronos Group Inc.
17  **  **
18  ** Permission is hereby granted, free of charge, to any person obtaining a  ** Permission is hereby granted, free of charge, to any person obtaining a
19  ** copy of this software and/or associated documentation files (the  ** copy of this software and/or associated documentation files (the
# Line 29  extern "C" { Line 36  extern "C" {
36  */  */
37    
38  /* Header file version number, required by OpenGL ABI for Linux */  /* Header file version number, required by OpenGL ABI for Linux */
39  /* glext.h last updated $Date: 2013-02-07 01:42:49 -0800 (Thu, 07 Feb 2013) $ */  /* glext.h last updated $Date: 2013-06-13 02:52:31 -0700 (Thu, 13 Jun 2013) $ */
40  /* Current version at http://www.opengl.org/registry/ */  /* Current version at http://www.opengl.org/registry/ */
41  #define GL_GLEXT_VERSION 86  #define GL_GLEXT_VERSION 87
42  /* Function declaration macros - to move into glplatform.h */  /* Function declaration macros - to move into glplatform.h */
43    
44  #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)  #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
# Line 910  extern "C" { Line 917  extern "C" {
917  /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */  /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
918  /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */  /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
919  /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */  /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
 /* reuse GL_MAX_VERTEX_STREAMS */  
920  /* Reuse tokens from ARB_gpu_shader_fp64 */  /* Reuse tokens from ARB_gpu_shader_fp64 */
921  /* reuse GL_DOUBLE_VEC2 */  /* reuse GL_DOUBLE_VEC2 */
922  /* reuse GL_DOUBLE_VEC3 */  /* reuse GL_DOUBLE_VEC3 */

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